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Old 01-03-2012, 08:40 AM
Pisinho
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Default It's possible programming in Windows

Hi,
it's possible programmin ios 5 in windows ?
I'm a beginning programmer in objective-c and I not sure have a sufficient
experience for this before buy a MAC...

Excuse for my english.

Thanks in advance

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Old 01-03-2012, 12:30 PM
Brian
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Default It's possible programming in Windows

"Pisinho" <pisinho@gmail.com> wrote:
> Hi,
> it's possible programmin ios 5 in windows ?
> I'm a beginning programmer in objective-c and I not sure have a
> sufficient experience for this before buy a MAC...
>
> Excuse for my english.
>
> Thanks in advance


There is a app called Codea that lets you write programs but it's for the
iPod and maybe for the ipod, etc. Check it out at the app store.
--
Regards Brian
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Old 01-03-2012, 06:40 PM
nospam
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Default It's possible programming in Windows

In article <4f02cc01@news.x-privat.org>, Pisinho <pisinho@gmail.com>
wrote:

> Hi,
> it's possible programmin ios 5 in windows ?
> I'm a beginning programmer in objective-c and I not sure have a sufficient
> experience for this before buy a MAC...


short answer: no, a mac is required.

long answer: sort of. the sdk was ported to work in visual studio, but
only parts of it (just compiling). quite a bit does not work, including
being able to run the simulator to test apps and there's certainly no
way to load the apps onto a device either. basically, all you can do is
see if something compiles. this was also a while ago and i don't know
if anyone bothered to get more recent sdks working. it's kind of stupid
to bother, since a mac can be had for very little money.
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Old 01-05-2012, 06:50 AM
Todd Allcock
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Default It's possible programming in Windows

At 03 Jan 2012 09:54:35 -0800 nospam wrote:
> In article <4f02cc01@news.x-privat.org>, Pisinho <pisinho@gmail.com>
> wrote:
>
> > Hi,
> > it's possible programmin ios 5 in windows ?
> > I'm a beginning programmer in objective-c and I not sure have a

sufficient
> > experience for this before buy a MAC...

>
> short answer: no, a mac is required.
>
> long answer: sort of. the sdk was ported to work in visual studio, but
> only parts of it (just compiling). quite a bit does not work, including
> being able to run the simulator to test apps and there's certainly no
> way to load the apps onto a device either. basically, all you can do is
> see if something compiles. this was also a while ago and i don't know
> if anyone bothered to get more recent sdks working. it's kind of stupid
> to bother, since a mac can be had for very little money.


Longer Answer: there are two popular unofficial SDKs for Windows that I'm
aware off that don't require a Mac for anything.

Dragonfire <http://www.dragonfiresdk.com> is $100 and includes a
simulator that runs in Windows. You upload your builds to their server
and get back an app compiled on their Macs for testing on your own
device. Your can submit your apps through your own dev account, or
submit free apps through theirs (after they approve them.) They offer
unlimited test builds, but charge $10 for each App Store submission-ready
"final" build. Dragonfire uses MS Visual Studio (or the free "Express"
version) and the apps are written in C++ using a library that calls iOS
functions. Somehow, toy can even deploy these apps to your own (non-
jailbroken) devices via iTunes without an Apple developer account, at
least according to their FAQ.

Marmalade <http://www.madewithmarmalade.com is $150/year, but doesn't
charge per app like Dragonfire. They can also compile a single app for
both iOS and Android (with a higher level of license, more platforms
including LG TVs can be targeted.) They apparently offer a free non-
commercial licence to students. It also has a simulator, but even they
admit it's slow.

Both seem to be game creation-oriented (Marmalade even more so), but
other types of apps can be created as well.

Obviously, for the vast majority of devs, using a Mac with the real SDK
is the best way to go, but for devs on a budget, or those more
comfortable using their existing Windows PCs and development tools, these
seem like reasonable alternatives, particularly for apps built for
personal use, rather than submit to the App Store.


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Old 01-05-2012, 06:50 PM
nospam
Guest
 
Posts: n/a
Default It's possible programming in Windows

In article <je3960$k0i$1@dont-email.me>, Todd Allcock
<elecconnec@AnoOspamL.com> wrote:

> > > Hi,
> > > it's possible programmin ios 5 in windows ?
> > > I'm a beginning programmer in objective-c and I not sure have a
> > > sufficient experience for this before buy a MAC...

> >
> > short answer: no, a mac is required.
> >
> > long answer: sort of. the sdk was ported to work in visual studio, but
> > only parts of it (just compiling). quite a bit does not work, including
> > being able to run the simulator to test apps and there's certainly no
> > way to load the apps onto a device either. basically, all you can do is
> > see if something compiles. this was also a while ago and i don't know
> > if anyone bothered to get more recent sdks working. it's kind of stupid
> > to bother, since a mac can be had for very little money.

>
> Longer Answer: there are two popular unofficial SDKs for Windows that I'm
> aware off that don't require a Mac for anything.


short commentary to longer answer: the two you mention look like cross
platform sdks, not the actual ios (or android or whatever else sdk they
support). that has its advantages and disadvantages. one of the main
disadvantages is that apps written with cross-platform sdks tend to not
look like native apps and are usually slower too. sometimes that may
not matter, but many times it does.
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