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On Oct 27, 5:21*pm, Steve Nickolas
<lyricalnan...@usotsuki.hoshinet.org> wrote: > On Wed, 26 Oct 2011, BLuRry wrote: > > It's pretty easy to generate z-code without having to try very hard -- > > so I thought it could be neat to take some z-code produced by Inform7 > > and then boot up the adventure on a //. *Anyone think this might be > > feasible? Depends on whether you mean an 8-bit Apple II or a IIGS. The latter is more likely to work. That doesn't mean the former is impossible, but it depends on the game versions, stability of the interpreters, etc. Here's a link to some info about running various versions of z-code on a IIGS and how they were ported: http://apple2.org.za/gswv/a2zine/Sel...TypeGames3.htm > > Inform7 can output Z-Code versions 5, 6 and 8 *(well, also Glulx but > > there's no interpreter for that in 8-bit land) .... and is unlikely to ever be, given that Glulx sometimes demonstrates slowdown running modern games on modern computers. Slowdown in text-only games! Amazing but true. - Wade |
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On Oct 27, 3:20*am, bloomer_au <bloo...@iprimus.com.au> wrote:
> On Oct 27, 5:21*pm, Steve Nickolas > > <lyricalnan...@usotsuki.hoshinet.org> wrote: > > On Wed, 26 Oct 2011, BLuRry wrote: > > > It's pretty easy to generate z-code without having to try very hard -- > > > so I thought it could be neat to take some z-code produced by Inform7 > > > and then boot up the adventure on a //. *Anyone think this might be > > > feasible? > > Depends on whether you mean an 8-bit Apple II or a IIGS. The latter is > more likely to work. That doesn't mean the former is impossible, but > it depends on the game versions, stability of the interpreters, etc. > > Here's a link to some info about running various versions of z-code on > a IIGS and how they were ported: > > http://apple2.org.za/gswv/a2zine/Sel...TypeGames3.htm > > > > Inform7 can output Z-Code versions 5, 6 and 8 *(well, also Glulx but > > > there's no interpreter for that in 8-bit land) > > ... and is unlikely to ever be, given that Glulx sometimes > demonstrates slowdown running modern games on modern computers. > Slowdown in text-only games! Amazing but true. > > - Wade Crazy indeed -- Is it possible to reproduce the zork zero interface easily in glulx? I really liked the compass rose and map features. I just wonder how much of that was game logic and how much of it was z- machine interpreter logic. |
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