On 2 déc, 21:30, Tempest <temp...@atariprotos.com> wrote:
> On Dec 2, 1:55*pm, Antoine Vignau <antoine.vig...@laposte.net> wrote:
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> > On 2 déc, 18:12, Tempest <temp...@atariprotos.com> wrote:
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> > > It's time for my annual 'Can someone hack Shufflepuck to make it work
> > > on a ROM 03 IIgs' thread. *Last year someone analyzed the code and
> > > discovered that it was probably the re-written ADB routines that were
> > > causing the problem, but that's as far as it got. *I think I speak for
> > > a lot of IIgs fans in saying that Sufflepuck is probably the last
> > > great game that doesn't run on a ROM 03 system (well maybe Captain
> > > Blood as well, but I never played it). *Can someone take a look at
> > > fixing the game so it runs on an 03 system?
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> > I am that someone. Shufflepuck uses 8-bit mouse calls and not the
> > tools ones, that is the reason it crashes on the IIgs.
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> > The disassembly of the code is not finished because the generated
> > compiled C code is... a nightmare. To be true, it is more a problem of
> > data than a code one.
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> > Antone
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> Ahh... OK. *Thanks for the clarification. *I'm happy to know that
> someone is at least looking at it and it's not forgotten about.
To be again more than honest and transparent (and please vote for me,
ahem, noooooo), it uses the screen locations for mouse information, a
stupid thing but something which might have been the only one
available at that time...
I recall the game was stolen from an AppleFest and the project
cancelled before it was sold to the public...
And I still believe the author is a French guy... Please correct me if
I'm wrong (that is how we progress) but the code looks like the
Airball one. It is not only a matter of compiler...
Over time, with my numerous cracks (Hey man, count them.... too many,
Lady, go back to the shower), I think I have developed the ability of
determining the programmer, the language and the compiler.
AntoIne.stillhatingtheipadkeyboard.xxx (<= yeeaaahhhh)