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Hello!
I write a blog called The Digital Antiquarian (http://www.filfre.net), a slowly unfolding history of adventure games and what I call ludic narratives. I've been writing about the Apple II quite a lot in recent months, as I judge it the best overall platform for that kind of gaming in the early 1980s. (I'm currently mired in 1981.) I've recently had occasion to write a bit about Silas Warner, Muse Software, and Robot War (http://www.filfre.net/tag/muse). The latter is a bit outside of my usual fare, but just so interesting and historically significant that I couldn't resist. As the most recent article in that series attests, I would love to hold a Robot War tournament of the sort that Computer Gaming World sponsored back in the day, only (thanks to modern technology) better and more interactive. See the post in question for my complete vision of how such a tournament could work. The response has not, alas, been overwhelming so far. I've got 4 firm commitments and a few ditherers, which is not enough to make the project worthwhile in my view. I probably shouldn't be too surprised, as my blog's normal readership is very adventure game-focused. So, if you're interested in taking part, please let me know. I figure we need at least ten commits to make it worthwhile. I've already agreed with Ken Gagne of Juiced.GS magazine to write up the tournament as a feature article in the magazine's June issue, assuming of course that we get enough participation to bring it off. Thanks! Jimmy |
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Looks neat! If you offer different variants you may get a bigger response. Are there any hacker spaces in the area? Also, post to hackaday.com and you'll broaden the audience. :-)
http://robocode.sourceforge.net/ |
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On Feb 6, 7:51*am, Jimmy Maher <ma...@filfre.net> wrote:
> Hello! > > I write a blog called The Digital Antiquarian (http://www.filfre.net), > a slowly unfolding history of adventure games and what I call ludic > narratives. I've been writing about the Apple II quite a lot in recent > months, as I judge it the best overall platform for that kind of > gaming in the early 1980s. (I'm currently mired in 1981.) I've > recently had occasion to write a bit about Silas Warner, Muse > Software, and Robot War (http://www.filfre.net/tag/muse). The latter > is a bit outside of my usual fare, but just so interesting and > historically significant that I couldn't resist. > > As the most recent article in that series attests, I would love to > hold a Robot War tournament of the sort that Computer Gaming World > sponsored back in the day, only (thanks to modern technology) better > and more interactive. See the post in question for my complete vision > of how such a tournament could work. > > The response has not, alas, been overwhelming so far. I've got 4 firm > commitments and a few ditherers, which is not enough to make the > project worthwhile in my view. I probably shouldn't be too surprised, > as my blog's normal readership is very adventure game-focused. > > So, if you're interested in taking part, please let me know. I figure > we need at least ten commits to make it worthwhile. I've already > agreed with Ken Gagne of Juiced.GS magazine to write up the tournament > as a feature article in the magazine's June issue, assuming of course > that we get enough participation to bring it off. > > Thanks! > Jimmy How long have we got to decide if we'd like to commit a robot to the tournament? I downloaded the game via your link and am looking it and the docs over but I would really like to know what the deadline is. Dean |
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