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Here's some stuff I dug up while tweaking around with Lode Runner. You'll
need a disk image of the game itself for it to work very much, and I'm still poking around to find stuff. http://xtra.usotsuki.info/lrrl.zip "postmortem.bin", which is a RAM dump, is the most important piece here. There is also a packed version that loads as a file. They only contain the code, not the data. Well, I know how the data is stored, and it's easy as cake. http://www.brutaldeluxe.fr/crack/LODERUNNER.DSK The data is stored in DOS Order, starting from Track 3 Sector 0, one level per sector. Level "151" is blank, and "152-154" contain the 3 levels that are looped in the demonstration. 155 contains garbage and that's end of data. Being that I made this editor - http://xtra.usotsuki.info/lodehax.dsk.gz it may be possible to compact the code further by removing the one in the program. (Mine uses Flex Type.) -uso. |
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http://www.hackzapple.com/phpBB2/viewtopic.php?t=191 is the key to
where program and data are stored. Antoine "LoGo" |
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On Tue, 10 Jan 2012, Antoine Vignau wrote:
> http://www.hackzapple.com/phpBB2/viewtopic.php?t=191 is the key to > where program and data are stored. > > Antoine "LoGo" > Hm. I managed to track down part of a function that calls into the RWTS, but...all I found was INIT. - The code is at 8E00. I'm not seeinganything else interesting yet... :/ -uso. |
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