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I'm going to release the wrapper I now use to automate things. Not all my
exomized files were created with this and a lot were done with either an older version of this wrapper or manually. Here's the current source: http://xtra.usotsuki.info/automiz2.c I compiled it in openwatcom but there's no reason it shouldn't work in gcc still. It requires exomizer 2 (I think I've used beta 4) to be in path. The settings are for PRG files intended for a C64 and then manually tweaked to expect Ciderpress files instead (so you need to extract files with Ciderpress using the type/address in-filename magic, e.g, #060800, and it outputs files using the same scheme.) Exomizer is at http://hem.bredband.net/magli143/exo/ if you need it. OK, here's some stuff I noticed from the compression results. The vast majority of games compressed to less than 3/5, and often about half, of their original size. Games made with Arcade Machine tended to compress particularly well, and many of the larger games had higher compression ratios. A few files of nearly 36K were reduced to less than a quarter their original size, while the only 3 files which retained more than 70% of their original size were very small games. There's about 160 games in the collection now and I've organized them into 18 disk images. Unlike Apple Crunch, this set doesn't use custom menus, but the same menu from disk to disk; nor a custom DOS, but an ordinary DOS 3.3 (STOS 1.7, the same as a lot of my DOS 3.3 stuff). The menu is a bit sluggish, admittedly. It's certainly no KEY-CAT, although it is very similar to it (by design, as KEY-CAT was one of the most used menu systems for Apple ][ game collections back in the day). Thanks to the files on the "C700 Club" page there's a game I just added to the project yesterday - where most of the games were sitting on my computer for a couple years - "Mr. Do!". As it was a last-minute addition it is on the last disk. One of the games I just can't get to work crunched is Wavy Navy. :< I'd like to get rid of more "tros" to save even more space, as I did with Cubit and Mario Bros. Here's the collection: http://xtra.usotsuki.info/160games.zip If anyone thinks it would be worth breaking out onto Asimov or that it might be worthwhile to dump this beast there (prolly into games/file_based like my GameDOS stuff)... well, there it is... but it's mostly taken from Asimov to begin with. Here's the table that shows how far the games were packed: http://xtra.usotsuki.info/mihax.txt -uso. |
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On Mon, 12 Dec 2011 10:05:35 +0100, Steve Nickolas
<lyricalnanoha@usotsuki.hoshinet.org> wrote: >One of the games I just can't get to work crunched is Wavy Navy. :< > >I'd like to get rid of more "tros" to save even more space, as I did with >Cubit and Mario Bros. > >Here's the collection: > http://xtra.usotsuki.info/160games.zip > >If anyone thinks it would be worth breaking out onto Asimov or that it >might be worthwhile to dump this beast there (prolly into >games/file_based like my GameDOS stuff)... well, there it is... but it's >mostly taken from Asimov to begin with. > >Here's the table that shows how far the games were packed: > http://xtra.usotsuki.info/mihax.txt > >-uso. Both of those xtra.usotsuki.ino links result in a 404 error... Mike Maginnis Blog: http://6502lane.net Scans: http://apple2scans.net Podcast: http://open-apple.net |
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